It’s simple really. We like Zelda, and we really like memes. So let’s put them together and laugh at one of our favorite games (and characters) of all time. We’ve done this before with Mario, and video games in general (Part 1, Part 2). If there are any specific meme lists you’d be interested in […]
What's Going on in Gaming Today?
Over the last 20 years the popularity of video games has significantly increased, completely changing the entertainment industry.
With improvements in technology and the growth of Esports, video games have finally taken the center stage. With that growth, the need for smart and creative video game designers, developers, and artists has risen to an all-time high.
Check out some popular gaming industry articles:
- Top 10 Books for Game Design
- The Rise of Women in Gaming
- How to Become a Video Game Tester
- The 50 Greatest Video Game Characters ... Ever!
Games that used to take 3-10 people to create, now take more than 100 and costs tens of millions of dollars. Even games designed for mobile devices can take years to create. But with so much money on the line (billions), it's more important than ever to produce something special.
With all that's changing it can be a little difficult to figure out where you fit in. For those interested in getting an education, becoming a professional game designer, or making games from home, we've organized our gaming industry archives to help you take the next step.
Have you heard any of those theories about how the world we live in isn’t actually “base reality?” Basically, what we think of as “real life” is just a hyper-realistic simulation that the more advanced version of us built, and we live in it? It’s kind of crazy, but when Elon Musk says it’s most […]
Here at gamedesinging.org we’ll occasionally take a break from the technical aspects of making games and have some fun. Today, we’ve combined two of our favorite things; Mario and Memes. Mario is awesome, and memes make us laugh. So it seemed natural to combine the two. So we set out to collect, curate, and republish […]