For those of you who have played the game Bastion, you have a specific piece of software to look out for: the Monogame engine. Coders and programmers from Supergiant Games struck it out of the park with Bastion. More notably, their use of the Monogame engine turned a lot of heads in the gaming community. […]
Get the Scoop on the Engines That Make Your Favorite Games!
We have a ton of articles, tutorials, and more in our engine articles. These game engines are the invaluable frameworks that games are built on.
Luckily for those interested in game development, there are tons of game engines that allow you to create fantastic and revolutionary games. The question is, which one do you choose?
In all of our engine-related articles, we go into depth about the history of game engines, what they’re capable of, and should you ultimately use them.
Along with our extensive and detailed articles, we offer various tutorials from around the web. If you browse some of the articles, you’ll find some of the best visual video game engine tutorials and official engine walkthroughs available.
Make sure you explore all that video game engines have to offer and don’t be afraid to experiment. Who knows, maybe you will create the next best game by using our in-depth guides?
With the help of our articles and research, even someone who knows nothing about game development can get their game designing journey started.
The mid to late 1990s was a crazy and influential time for video gaming. Games like Wolfenstein 3D and DOOM had made waves in the community, and games that would alter the shape of gaming forever, like Grand Theft Auto, were soon to come out. At this time, Ken Silverman, a rookie game programmer, started […]
Let’s face it: one of, if not the most popular, method of gaming is through multiplayer. Whether it’s gunning down your buddies in a competitive deathmatch or working together, à la Left 4 Dead, multiplayer is the king of the hill. That’s why learning to develop games with a multiplayer engine (especially one with multiplayer […]