Game design documents have been an industry standard for a long time. More recently, arguments against the game design document have begun to surface. “It becomes obsolete immediately after it’s published.” “No one on the team likes using it.” “Nobody updates it and that leads to serious confusion.” While there is some merit behind these […]
Knowledge is Power - Learn Digital Design
This collection of archived posts includes anything that can teach you something about digital design.
More specifically you'll find in-depth tutorials, guides, and interviews teaching you an aspect of design that didn't know before.
Have you ever seen a real-life giant? If you’re a long-time wrestling fan, or an avid viewer of The Princess Bride, you probably know about Andre the Giant (or Fezzik, in the Princess Bride). And if you don’t know about Andre the Giant, well… all you really need to know is that he was a […]
The great plot challenge. Plot is the kind of thing that can ruin your game. Or take it to the next level. For a game like Angry birds, plot is….eh, not really there. Birds fighting pigs, kamikaze-style? Ok… but we don’t really know why. And there isn’t much of a story. There’s nothing telling us […]