What is Sprite Animation in Multimedia?
Sprite images are 2D bitmap graphics found in several games and other media. If you have ever played 2D games like Final Fantasy VI, Chrono Trigger, and the more recent title, Octopath Traveler, you are already familiar with sprites in games.
Creating and animating sprites allows game artists and developers to control characters and objects independent of the larger scene.
Sprites can be stationary or animated, depending on their function in the larger scene or project. Video game consoles like the Commodore 64, Nintendo Famicom, and Atari systems are iconic for their game design innovation using only 2D sprite animation.
With a colorful history like that, how do you get in on the creative action?
Animating A Sprite
Let’s look at some of the basics when it comes to sprite animation.
How Do You Animate A Sprite?
Animation sprites, while some of the more simple forms of virtual art, you most likely won’t be able to pick it up on our first try.
First, we recommend that you get ahold of some sprite sheets or create your own sprite. Have an original character you’ve been meaning to animate? Now’s the time!
A sprite sheet is an outline of all of the actions you want a character to perform. If your character is running, you need to animate sprites performing each move in a single frame.
The sheet itself displays everything, and the sprite maker must choose what action to render.
The Heart of Every Sprite Sheet
Cycles and frames are the two main things that make up every sprite sheet. What you see of a sprite sheet is a bunch of frames, all aligned and ready to be animated. When someone finally puts some animation magic into their creations, those frames become cycles.
Cycles of frames are what make the sprite animation what it is.
In The Legend of Zelda: A Link to the Past, images of Link holding his sword in different positions are frames, while the action of him swinging the sword is the cycle of all of those frames put together.
Now that we know a little more about what sprite sheets are, let’s see how we transition frames in sprite animations.
Slicing Sprite Sheets
If you want to cut your sprite sheet down considerably to separate the images, it’s pretty simple to do. This is perfect for creating small gifs. There are plenty of methods and tools to slice your image, either by tile size or the number of columns and rows.
An excellent resource is the online sprite sheet cutter at EZGif.com. It also allows you to split and decompile your sprite sheets.
Coding Sprite Sheet Animations
Which Command Will Show Animation for Sprite?
The ‘Next’ command. Simply type in the command ‘next’ with whatever you want to show. For example, ‘next move,’ or ‘next look.’
How Many Frames Do You Need for Sprite Animation?
It depends on who is creating the frames. If you are a rookie sprite animator, you might want to stick to a lower amount of sprites. It would be best if you accounted for frames for every action a character does. So a character could have ten walking frames, five jumping frames, and ten running frames. 24-40 frames are pretty standard.
You don’t want to overburden yourself with a ton of frames, so don’t let your animation get too busy. It also depends on how many megabytes and resolution you are working with.
Here are some fantastic tools to use to animate sprites, create your own cycles, and improve your frames.
This is a great sprite editor that you can use to create and animate sprites right in your browser of choice. You can create your very own gallery and export it to your file format of choice. Piskel gives you total control, even giving you the liberty to use your creations in commercial projects.
Sprite Sheet Animator is perfect for any sprite maker who wants to get right into a project. It includes different dimensions of the sprite you can format and build upon.
You can quickly animate sprites once you have filled out the proper measurements and artwork from either the web or your computer. You can even make an animated gif, all in one place.
This fantastic little sprite editor allows you to create, animate, and edit sprites right in one place. The retro style and sheer amount of options make it ideal for any aspiring sprite animator.
You have color palette control, animation modes, looping playback, different brush sets, and nearly every export option available.
It costs $20. You can try it out with the trial version, but be warned: you can’t save any projects in the free version.
Like Piskel, BobSprite is a fantastic, simple sprite animator that allows you to create from your browser. All you need is an updated version of Google Chrome or Mozilla Firefox. Click any screenshot on the BobSprite page to launch the application and start drawing!