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You are here: Home / Career / The Many Hats of A Video Game Creative Director: Decision-Maker, Asset Manager, & More

The Many Hats of A Video Game Creative Director: Decision-Maker, Asset Manager, & More

video game creative director
Video games’ ‘creative director’ is a relatively new job title.

The term comes from the shift from publishers to studios for the management of a game.

Not all studios hire a creative director, instead choosing to distribute the work between the game’s leads (lead designer, lead artist, lead programmer, etc.).

Those studios that do hire creative directors are often a lot larger and more established, and most projects will have one creative director (although some projects can be shared between one creative director).

So what does a creative director do?

Well, you’re about to find out!

Table of Contents:

  • At a Glance: The Video Game Director
  • Being Creative: Adjusting Look and Feel
  • Schedule and Budget
  • How to Handle Publishers and Marketing
    • Wrapping Up

At a Glance: The Video Game Director


In short, the creative director’s job is to oversee the look and feel of a video game, and make any high-level decisions about schedule, budget, and interaction with publishers.

It is also their job to help market the game.

Being Creative: Adjusting Look and Feel


Creative directors are responsible for making sure all assets for the game, such as:

  • Text
  • Sound
  • Graphics

are coherent and offer the exact ‘feel’ that the director wants.

Often, a creative director is responsible for creating the games:

  • Characters
  • Storyline
  • and other aspects

It’s the responsibility of the director to make sure that the actions and products of the team match their creative vision.

That said, a creative director must also be able to inspire, unify, and mentor their team into creating what they want.

This means a creative director must have a lot of experience in the industry and with human resource management.

Schedule and Budget


A creative director is also responsible for managing the game’s schedule and budget, and for making important, and sometimes difficult, decisions about those things.

It is on the head of the director if a game does not come in under schedule and budget, so good management skills are an absolute must.

The creative director must be able to make decisions that try and keep the game within these constraints, even if it means sacrificing creative vision, but knowing when to do so is a key skill for a director (sometimes, pushing a game back is better!).

How to Handle Publishers and Marketing


Because the game is often the brainchild of the creative director, it’s the video game director’s job to interact with the publishers and the marketing department.

It’s also their responsibility to attempt to sell the game to publishers and executives not currently involved in the project.

It is important that the director is good with people and good at sales, knowing exactly how to market the game and who to sell it to.

This is a skill learned like any other, and a good creative director will have spent much time honing this skill to its best.

Wrapping Up


A creative director is the game’s champion, someone who oversees each part of the process and makes decisions about the game’s creative vision and direction.

Directors are not used in every studio, but those who do use them are often more established entities with bigger titles to manage.

Creative directors form a vital part of the game’s management, and getting employed in such a role requires the necessary experience and skill.

 

 

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Written by Dustin Tyler - Updated on March 3, 2023

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About Dustin Tyler

Initially focused on web dev, Dustin was introduced to game design by a friend after college and was immediately attracted to the combination of technical skill and creativity required to make an awesome game.

While not a professional game developer himself, he’s utilized his web dev skills and desire to help others by creating a resource where expert game designers can share what they’ve learned with the next generation of aspiring game makers.

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