As more college graduates apply to jobs every year, the gaming industry only gets more and more competitive. So if you’re one of the lucky few that manage to get a phone or in-person interview at a game studio, know that how well you prepare can play a big part in getting the gig or […]
Start Your Career in Game Design
If you're one of the many looking into a career as video game designer, look no further. You've hit the jackpot!
Below you'll find our archives of all posts written about learning game design. More specially, learning how to design games for fun, for profit, or professionally with a world-renown design studio. Regardless of your age, location, or skill level, we've got you covered. We've got articles for middle schoolers just starting, as well as advanced guides for seasoned pros.
Some of our most popular gaming career guides include; The 10 best game engines, the most popular game design programming languages, and our tutorial showing you how to create a professional game design portfolio.
For the beginner's out there, start with our common questions series:
- Are Video Games Good for You?
- How Much do Game Designers Get Paid?
- What are The Best Colleges for a Game Design Degree?
- What are the Best Game Design Studios?
Or maybe you already have some experience and are looking to take the next step in your career.
For you we have a series we call "Getting a Job in Game Design":
Video games’ ‘creative director’ is a relatively new job title. The term comes from the shift from publishers to studios for the management of a game. Not all studios hire a creative director, instead choosing to distribute the work between the game’s leads (lead designer, lead artist, lead programmer, etc.). Those studios that do hire […]
There is a lot of effort that goes into the creation of a game. Conceptualization Coding Debugging Market research And finally publishing It’s a long process that will hopefully reward you with a successful game that sells and become popular. Do You Have a Good Idea for a Game? There are thousands, if not hundreds […]